Everytime I add new Tree, my vram decreases..Anyone help?

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rv7862016
Licensed Customer
Posts: 19
Joined: Tue Sep 14, 2021 10:59 am

Hi guys,

I am building a scene with Forester plugin and I am trying to use different type of trees in my scene. But as I increase number of trees and use octane scatter with it, my VRAM keep on decreasing :(

A)

For 1 forester tree added to Octane scatter and in octane scatter (count 10,00,000)

VRAM used : 1 GB

B)

Adding two different forester trees in Octane scatter with same number of count of 10,00,000

VRAM used: 3GB

C) For three different trees :

VRAM used 6 gb and so on..



By looking at this I think I will be out of VRAM pretty soon when I will add building texture and all.



So can anyone help me in reducing that Forester tree VRAM as it is really creating big problems for me :(


I am not able to reduce my VRAM by decreasing height of tree or anything else.

I have nvidia 3090 rtx 24gb card along with 144gb RAM.


Any help will be deeply appreciated :)

Thanks in advance :)
Tos
Licensed Customer
Posts: 13
Joined: Wed Sep 10, 2014 4:40 pm

Hello.
I believe forester has a lowpoly version for each tree.
Try using that instead of the hipoly one.
P.S. I'm assuming you're using c4d. In order to get more help, post on that board instead
rv7862016
Licensed Customer
Posts: 19
Joined: Tue Sep 14, 2021 10:59 am

Hi Tos :)

Thanks for reply.

I will try low poly one and will also post my topic on c4d bench

Yes I am using Cinema 4D :)
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