Im doing three projects with 20s animation each, that I currently use Octane for, but doing a separate rendering for the alpha channels starts to get on my nerves.. They all include particles so there is alot of geometry going into the .obj file, and even though rendering the fake "alpha" pass, goes fast, the import/export takes almost 8 hour alone for my 750 frames of animation.
Im crossing my fingers and pray for alpha in V6
