R: Tx Shaus.NemesisCGI wrote:First off check your model for any polygons with more than 4 sides. NGons should really be avoided in character rigs, as when the plug-in triples them it could possibly change the ploy count thus the model gets dropped out.Carlos3D wrote:Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download: https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
Shaun.
Actually my models have some Ngons mainly the face part, but I don't intend to change that anymore I have a lot of morphs that I don't intend to lose!