Magic formula for making true MATTE holdout materials?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Has anyone figured out how to make traditional matte hold outs --"in camera"-- for rendering? In LW native we simply pick the mesh and tell it to be "matte and ignored by alpha" Thus giving us a true "black" cut-out and nothing in the alpha so that it, of course, doesn't show in the RGB as black.

I have tried all manner of things in Octane to achieve this and have not found a way.


UPDATE
Figured it out. Far simpler than I was making it out to be. Most likely how I missed it. Simple use the Shadow Catcher Material NODE. Set it's ENABLE to OFF. Done.
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octaneMatte.PNG
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