Hi,
I'm wondering if it is possible to avoid Blender geometry to be exported as GT_GEOMETRYARCHIVE.
For example, in Blender I can parent light source (QuadLight) to camera (so when camera moves light follows).
However, this is not preserved after the export - camera is a separate node and light is within geometry.abc node.
Any workarounds?
Many thanks
Aleksanadar
Blender to *.orbx geometry export question
- linograndiotoy
- Posts: 1351
- Joined: Thu Feb 01, 2018 7:10 pm
A quad light as an animated item can only be in the ABC file, along with its eventual animation.
All lights are plugged-in the alembic node by the way, since they could be animated in the 3D software.
Item motions are baked and stored correctly in the abc file, but items will not be parented anymore. That's the way alembic works, "parenting" is not preserved.
Once the animation gets into Standalone, basically you can't change it.
All lights are plugged-in the alembic node by the way, since they could be animated in the 3D software.
Item motions are baked and stored correctly in the abc file, but items will not be parented anymore. That's the way alembic works, "parenting" is not preserved.
Once the animation gets into Standalone, basically you can't change it.