please can anyone explain how the clipping material works

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miohn
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Hi,

cannot get it to work because I have no idear
what to do ..........

A brief explanation to the workflow would help

thanks
Mike
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bepeg4d
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Hi Mike,
let's say you have two objects, a Sphere and a Torus, overlapping each other.
698FC978-5D5D-4383-8CB9-0E8E5E24E4FB.jpeg
If you assign the Clipping material to the Torus, it will be boolean subtracted from the Sphere, and you can assign a different material for the intersection:
974DBA3E-5271-4405-A8FD-7CF749F4BAFB.jpeg
If you move the Clipping Material tag to the Sphere, it will be boolean subtracted from the Torus.
53B75398-855B-466F-BD6A-CBA6EEDB5D66.jpeg
ciao Beppe
miohn
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Hi Beppe,

thanks for your explanation!

My Problem is: where do I find that "clipping´" Material?
Cannot find it under "Create Materials" not under "Octane Tags" also not under "Material Type"

regards
Mike
jayroth2020
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The Clipping Material node is currently available from the node editor. Just add the node to a diffuse material (no need to make an actual connection). The diffuse material will then be updated as a clipping material. Select the clipping material node, and choose the replacement material to be used in the voided areas). As Beppe has shown in the screen capture, place the color tag before the clipping material tag on the object.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
miohn
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aaaaahhhhhhhh!

But to find out that workflow it would need clairvoyant skills which I don't have. :?
Or was it explained somewhere and I missed that.

Anyway - now I got the clipping Mat!

thanks
Mike
jayroth2020
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Still a work in progress...
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bepeg4d
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You can also create the Clipping Material in Material Manager menu Create/Extensions/c4doctane:
DB206777-093C-458B-AD53-FFBB283C6DE0.jpeg
ciao
Beppe
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SSmolak
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is there any sense to make booleans within rendering engine and not as within make it as geometry ? Except animation of course.
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miohn
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Hi Beppe,

hmm - haven't searched here.

But why its then not there as well?
Clipping.JPG
Hi SSmolak,

haven't tested yet much, but I hope, this way
it works way faster and cleaner than with regular object booles.
Also for complex objects/hierarchies, geo booles often fails
and produces artefacts.

regards
Mike
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aoktar
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miohn wrote:Hi Beppe,

hmm - haven't searched here.

But why its then not there as well?
Clipping.JPG
Hi SSmolak,

haven't tested yet much, but I hope, this way
it works way faster and cleaner than with regular object booles.
Also for complex objects/hierarchies, geo booles often fails
and produces artefacts.

regards
Mike
Because I'm a human and forgot or ignored to add it
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