Hello,
I have 150 mesh object and every one of them has materials (4K and 8K Bump,Normal)
I prepared 150 takes for each one of them. Every take shows only one objects. Others are invisible (editor and render)
All objects has a default material that has nothing on it. But every Take changes that material with real material. So, if I activate a take, it shows one object and assign its materials to it.
But, when I start Live Viewer "Export Materials" process takes about 10.000 ms (I got it from octane logs)
When I try to render takes, "Export materials" process takes about 1:50 - 2:30 minutes for every take.
Is there any way to reduce this time?
(I'm currently writing a script that will disable bump and normal channels of all materials. And then will re-enable them for active object via take overriding. but if there is another and proper way to prevent this It will be so helpful for my workflow)
thank you