OctaneRender 2021 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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neverko
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Location: Denmark

Will do :)
Ryzen 9 5900X, 32GB RAM, RTX 4070 Ti Super, Windows 10 x64
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francois
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hi,
can we use this version of the kit without risk now ?
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funk
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francois wrote:hi,
can we use this version of the kit without risk now ?
No, not until the final version of 2021.1 Standalone is released.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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francois
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ok.Thank you for your answer Funk.
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face_off
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I have updated the installers at the top of this thread with:

2021.1.0.177
- Compiled with Octane 2021.1 RC3
- Fixed hang when rendering in Octane and then pressing F9 in Modo15
- Fixed issue where the exporting an animation to ORBX was not setting the Octane time correctly for animated transforms
- Added "Visible On Scattering Volumes" to the Octane Emission nodes and Octane Light properties
- Fixed bug where the frame number preceded the render pass name in the filename of an animation where the "Discrete Files" save option was used
- Render AOV's and the AOV Output Group nodes connected to the rendertarget are now in their own nodegraphs
- You can now rightclick focus pick and select from all the surfaces under the cursor
- Fixed issue where in some situations an animation would stop rendering prematurely
- Fixed UI Lag issues on Modo15
- Added better support for sub-assemblies to Octane pins (ie. Composite Texture Layer in a sub-assembly can now be connected to a Composite Texture outside that sub-assembly)

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
yoshikai
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Location: Japan

Thank you for update
Hesekiel2517
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Thank you very much!
Hesekiel2517
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Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.
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funk
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Hesekiel2517 wrote:Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.
I just did a quick test and both work here.

For the render resolution, make sure you have "preview" disabled in the viewport buttons, before exporting.

For OCIO view to work, you need to have the same OCIO config loaded in standalone > file > preferences > color management.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hesekiel2517
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Yes, that was the problem.. Thank you Funk!
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