Invisible Lights still visible

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

caldreemn
Licensed Customer
Posts: 40
Joined: Fri Feb 20, 2015 5:45 am
Location: Art Director/Motion Graphics Artist
Contact:

I run into this issue all the time and have been wondering what is the cause and why a 'shadow' from the light still remains when the visibility settings for a light are set to off.

Is it possible that the shadow is actually AO from the geometry of the plane, or geometry that is emitting light? I ask this because I had all the visibility settings on a light turned off and the light was clipping some geometry in my scene and it was still casting what seemed like AO on the clipped geometry...
User avatar
ralf_breninek
Licensed Customer
Posts: 88
Joined: Fri Mar 22, 2013 8:33 pm
Location: Germany Cologne / Köln
Contact:

Is it maybe the shadow from the light source itself?

I think I had this real world "problem" several times myself, because If you walk into a studio and light your scene you get shadows from your softboxes too.
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
fauntail
Licensed Customer
Posts: 6
Joined: Wed Jan 31, 2018 1:52 am

I have 3.07 and still see the light despite having followed the instructions from other users above. Anyone figure this out?
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Try latest build with opacity=0 from light tag.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

using 2020.2.5-R2 having the same problem.

I try opacity, camera visibility but nothing works. Light is still visible on surfaces..

Any idea?
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

geoyeo wrote:using 2020.2.5-R2 having the same problem.

I try opacity, camera visibility but nothing works. Light is still visible on surfaces..

Any idea?
Light should be visible on surfaces, otherwise, what is the light hitting? If the light does not hit any surface, it would behave as if there was no light in the scene.

I would suggest to imagine how light behaves in the real-world or better, experience it.

Perhaps you are trying to achieve something different? Could you post a screenshot of your scene to better describe the end-goal?
geoyeo
Licensed Customer
Posts: 34
Joined: Mon Mar 29, 2021 8:43 pm

I understand the concept and of course it works like you described there is no doubt on that.

I am trying to avoid having the "square" reflection of light showing on the other objects. For eg on the sphere and on plane in this instance..

Is something like this possible?
Attachments
Screenshot 2021-09-24 at 11.03.30.png
Screenshot 2021-09-24 at 11.03.19.png
Win 11 64 | RTX 4090 | Ryzen 9 5950X | 128GB Ram
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

You can try using a Rayswitch node with reflections disabled on the material, which will then not reflect the light. However, ALL of the reflections on that material will ALSO be ignored. Octane is physically accurate, and though there are some tricks here and there for some aspects, for the most part you need to manage situations like this in your scene and lighting design.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

I don't use c4d, but one way to do this is to disable "visible to specular" on the texture emission node.

You'll need to find where that's done in c4d.
emission_visible_on_specular.png
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

funk wrote:I don't use c4d, but one way to do this is to disable "visible to specular" on the texture emission node.

You'll need to find where that's done in c4d.
emission_visible_on_specular.png
It's in light tags
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”