Hello Aoktar.
Thank you again for an wesome and quick release!
I would like to report a bug, regarding network rendering. When i try to find the other nodes through the C4D plugin it gives me an error that the nodes have the wrong version ( see pic). That is wrong though, because they have the right version and they show green in the standalone version of Octane.
Thank you in advance for your time!
Konstantinos D
Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021
Moderators: ChrisHekman, aoktar
- KonstantinosD
- Posts: 65
- Joined: Sun Dec 13, 2015 9:18 am
- Contact:
Thanks for the great release Aoktar,
Would it be possible to be able to render out both distributed and non-distributed version of the Info passes. It could be very useful for some passes especially the Z-Depth for example to have both an aliased and anti-aliased version of it. It would be super cool if we could choose the sampling mode on the node level on the AOVs instead of having it as a global settings.
Would it be possible to be able to render out both distributed and non-distributed version of the Info passes. It could be very useful for some passes especially the Z-Depth for example to have both an aliased and anti-aliased version of it. It would be super cool if we could choose the sampling mode on the node level on the AOVs instead of having it as a global settings.
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Really excited for a the stable release, whenever that way be. Some really amazing features in here. Just thought I’d list some things I’ve noticed in testing, not sure if they’ve already been flagged:
- Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
- If an object doesn’t have a texture assigned, it will occasionally appear as invisible/turn off as you move the camera around.
- Scattering (trees for example) will “glitch” between the different materials on the clone as the camera moves around. Leaves will adopt the trunk material. Leaves will disable opacity. The trunk will take on the leaf material Etc.
Hopefully not big bugs, but thought to mention. Happy to supply files for these if not able to replicate...
AW
Ps. R21 up to date. Windows up to date. Latest studio drivers.
- Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
- If an object doesn’t have a texture assigned, it will occasionally appear as invisible/turn off as you move the camera around.
- Scattering (trees for example) will “glitch” between the different materials on the clone as the camera moves around. Leaves will adopt the trunk material. Leaves will disable opacity. The trunk will take on the leaf material Etc.
Hopefully not big bugs, but thought to mention. Happy to supply files for these if not able to replicate...
AW
Ps. R21 up to date. Windows up to date. Latest studio drivers.
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
@franchais, have a look here: https://docs.otoy.com/cinema4d//InfoPasses.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Would you expect the sun to change much? It's just a ball of light in the sky, so it's very similar between the different models. If you're observing the sun directly it will almost always clip to full white. If you turn the power and sun intensity way down you can see some differences in the sun between the models (with Hosek-Wilkie being the most realistic), particularly when the sun is close to the horizon.AaronWestwood wrote: - Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Well yeh I would expect it to change, considering they are different models that provide vastly different looks. 2020 has massive differences between the 4...I was just pointing out that that's missing in 2021.karu wrote:Would you expect the sun to change much? It's just a ball of light in the sky, so it's very similar between the different models. If you're observing the sun directly it will almost always clip to full white. If you turn the power and sun intensity way down you can see some differences in the sun between the models (with Hosek-Wilkie being the most realistic), particularly when the sun is close to the horizon.AaronWestwood wrote: - Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
Right now in 2021, Hosek (for example) is lighting the scene (colour/tint wise) the same as Octane Daylight rig (for example, but applies to all), nullifying its look.
Edit: Just to be clear, I’m not talking about the literal sun, but the lighting cast across the scene. Everything atm is defaulting the the default Daylight rig

3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
Gotcha. That does sound like a bug - will investigate.AaronWestwood wrote:Well yeh I would expect it to change, considering they are different models that provide vastly different looks. 2020 has massive differences between the 4...I was just pointing out that that's missing in 2021.karu wrote:Would you expect the sun to change much? It's just a ball of light in the sky, so it's very similar between the different models. If you're observing the sun directly it will almost always clip to full white. If you turn the power and sun intensity way down you can see some differences in the sun between the models (with Hosek-Wilkie being the most realistic), particularly when the sun is close to the horizon.AaronWestwood wrote: - Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
Right now in 2021, Hosek (for example) is lighting the scene (colour/tint wise) the same as Octane Daylight rig (for example, but applies to all), nullifying its look.
Edit: Just to be clear, I’m not talking about the literal sun, but the lighting cast across the scene. Everything atm is defaulting the the default Daylight rig
I'm unable to reproduce this issue - when I change the daylight model I get noticeably different lighting in the scene. Do you have a scene that exhibits this issue you can share?AaronWestwood wrote:Well yeh I would expect it to change, considering they are different models that provide vastly different looks. 2020 has massive differences between the 4...I was just pointing out that that's missing in 2021.karu wrote:Would you expect the sun to change much? It's just a ball of light in the sky, so it's very similar between the different models. If you're observing the sun directly it will almost always clip to full white. If you turn the power and sun intensity way down you can see some differences in the sun between the models (with Hosek-Wilkie being the most realistic), particularly when the sun is close to the horizon.AaronWestwood wrote: - Daylight rig. All 4 rigs sun seems to be the same as the Default Octane Daylight. The skies change, but the sun doesn’t.
Right now in 2021, Hosek (for example) is lighting the scene (colour/tint wise) the same as Octane Daylight rig (for example, but applies to all), nullifying its look.
Edit: Just to be clear, I’m not talking about the literal sun, but the lighting cast across the scene. Everything atm is defaulting the the default Daylight rig
karu wrote:Thanks for the report, this was a core Octane issue and will be fixed in 2021.1 RC2.DARIOALVA wrote:Hi. Thanks for the hard work! just noticed that in these latest releases I can't save render stills from the Live Viewer in PNG8-bit with Alpha (it only works on 16bit PNG). I'm getting black background png images (working on R23). Is this some kind of update? Tested in version 2020.2.3-R2 and it was working nicely there.
Thank you,
When to wait for RC2 version?
This problem prevents it from working.
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO