Octane Solaris plugin 2020.2.5.0 - 09-02-21 [OBSOLETE]

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BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

Dear Octane community,

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2020.2.5 - for Houdini 18.5.633.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrate completely with Houdini 18.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline


-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launch it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2



- Changes since 2020.2.5.0 - 08-30-21 [Test]-
  • Added Show Octane Device Settings in Render Settings.
  • Implemented Octane Out of Core Rendering
  • Fixed Focal Length for Octane Universal camera

-Known Issues-
- Octane Color response is disabled because Hydra buffer expects linear output
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.


Octane X builds will be added shortly


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Enterprise Subscription Downloads
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2020.2.5.0 Houdini 18.5.633

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Studio Subscription Downloads
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2020.2.5.0 Houdini 18.5.633

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Demo build Download
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2020.2.5.0 Houdini 18.5.633





Happy GPU Rendering !!

Your team
OTOY
Kind Regards

bk3d
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

How does the hydra delegate compare to Octane IPR in speed ?
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

Creative_Sheep wrote:How does the hydra delegate compare to Octane IPR in speed ?
Hi Creative_Sheep,

Thanks so much for your feedback.
We are aware of the interactive render speed. :(

Please try increasing the Subsampling to 4 for now.



cheers
Kind Regards

bk3d
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