Hey Octane admin/users,
I'm having trouble rendering Ice shattering from a volume mesher where I get flickering from when the ice pulls apart. I know octane settings quite well and thought lowering the ray epsilon right down would solve my issue. But still doesn't fix it.
And having higher setting results in inaccurate renderings.
Are there any other settings or things I can try to resolve this?
You can see a sample of the render in the link below.
https://www.dropbox.com/s/e644kno5ra2ra ... r.mp4?dl=0
Thanks in advance,
Dean
Ray Epsilon flicker
Moderators: ChrisHekman, aoktar
It seems like Specular depth issue. Can't understand why some inner objects suddenly appeared
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yeah, that's a good thought but unfortunately, that hasn't solved the problem. I feel it might be do to with the changing of the geo in the volume builder?
Even though the voxel is set to .25? or something to do with the random walk?
Could it have anything to do with Material settings? Like 'smooth' or 'fake shadows'
https://www.dropbox.com/s/xz913jixqd54g ... 2.mp4?dl=0
Even though the voxel is set to .25? or something to do with the random walk?
Could it have anything to do with Material settings? Like 'smooth' or 'fake shadows'
https://www.dropbox.com/s/xz913jixqd54g ... 2.mp4?dl=0