Code: Select all
A. Windows 10, 1903
B. 2xRTX 2080 (rendering), GTX 980 Ti (display)
C. 8 GB VRAM
D. Nvidia game ready driver 440.97
E. OctaneRender Standalone 2019.1.5 and 2020.1 XB3
F. OctaneRender plugin 2019.1.5 and 2020.1 XB3
G. Cinema R21.115
Moderators: ChrisHekman, aoktar
Code: Select all
A. Windows 10, 1903
B. 2xRTX 2080 (rendering), GTX 980 Ti (display)
C. 8 GB VRAM
D. Nvidia game ready driver 440.97
E. OctaneRender Standalone 2019.1.5 and 2020.1 XB3
F. OctaneRender plugin 2019.1.5 and 2020.1 XB3
G. Cinema R21.115
It may require some pick to force updates. Other thing is not a BUG, it's how that works. Viewport rendering needs to keep LV open.J.C wrote:Here is the screencast with the issue:At the beginning I start the rendering using Icon, then later I start rendering using Shortcut and then Live window appears too.
Another issue is that when the rendering is stopped it takes some time to display OpenGL viewport again. Clicking on it usually helps.
aoktar wrote:It may require some pick to force updates. Other thing is not a BUG, it's how that works. Viewport rendering needs to keep LV open.J.C wrote:Here is the screencast with the issue:At the beginning I start the rendering using Icon, then later I start rendering using Shortcut and then Live window appears too.
Another issue is that when the rendering is stopped it takes some time to display OpenGL viewport again. Clicking on it usually helps.
It's an issue to me because the function behaves differently when I press button and differently when I use shortcut. Why it is so different?aoktar wrote:There's not any issue to me. As I said that viewport rendering needs to have LV open. LV manages the rendering and just print outs the results to viewport.