Hello
There is one think I tend to do in general with renderes, to diagnose where I need more samples, It's to render specular / reflections, Direct and indirect diffuse passes, and check where there is noise. This way I can increase samples in the right departement.
I have a noise problem with an octane animation, but It's really apparent in the direct diffuse pass.
Increasing lights and emitter samples doesn't seems to do much.
Any Advice?
Thank you!
Noise in direct diffuse pass
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- marchermitte
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
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Thank you.
Nice website that you put together, lots of clear infos.
Nice website that you put together, lots of clear infos.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits