feature request-> using backdrop in node editor

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

Beside a lot other more important feaure requests like pan/zoom, would be the backdrop function of blender node compositor in octane.
additionally to blender it could be a "3d view" backdrop where you even can change the cam view while editing nodes.
It will give a lot faster workflow without any need for a multimonitor setup. I loved it in blenders node editor and think there it could also work for the ipo/grapheditor..

ok back to octane, what do you think?

best regards dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Octane would need additional preview modes for the render window (or as a backdrop in GE), like:

* a 2D texture preview when working with texture nodes.
You don't really need to see the model when you are mixing noises & colors and creating textures. Actually the preview ball can get in your way because it distorts the mapping and a 2D preview can give you better view of the whole texture. The current texture workflow is slow because there are render re-starts for everything you touch, even during node dragging. You must also wait more than it would be necessary - If you tweak a parameter on a generator texture, for example, it takes atleast some seconds before the noise clears and you can clearly see the new effects. A 2D preview (implemented even in software) would be more comfortable and faster to work with.

* an OpenGL preview for stuff that doesn't really need a fully lighted mode, but you need to see your model, like searching POV, tweaking scale / offset of your textures on the model, during other administrative stuff (like loading images or selecting colors), manipulating objects & working with instances (which will come someday), etc..

The user should be able to choose in which mode to work by toggling buttons and by specifying presets like: when clicking on texture nodes, use the 2D un-lighted mode, but when I click on the material node start the real render or start the real render only when I click on the mesh node, etc.

This modes would relieve the load on the graphic card, speedup worklfow and also minimize the need for an dedicated card for your monitor.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Post Reply

Return to “General Discussion”