Is this because I am using Threaded Scene Extraction?
Moderator: juanjgon
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
I have tried everything to prevent my aircraft from sliding off the deck of the ship. They are a combination of Lightwave based clones and Lightwave instances. I have turned OFF the Octane Instancing of NULLs and CLONEs in Render Target too. Often this fixes the issue. Yet as we can hilariously see, it persists. The only thing I have not done yet is turn off the very handy Multi Threaded Scene Extraction. I am about to do this now. This issue only shows up when I do LWSN or F10 renders. IPR and F9 does not have this issue.
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- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
This issue has been resolved. Thank you for the reply.
The solution was fixing “user error.” The user being me, doing something dumb.
The solution was fixing “user error.” The user being me, doing something dumb.
