Is this because I am using Threaded Scene Extraction?

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

I have tried everything to prevent my aircraft from sliding off the deck of the ship. They are a combination of Lightwave based clones and Lightwave instances. I have turned OFF the Octane Instancing of NULLs and CLONEs in Render Target too. Often this fixes the issue. Yet as we can hilariously see, it persists. The only thing I have not done yet is turn off the very handy Multi Threaded Scene Extraction. I am about to do this now. This issue only shows up when I do LWSN or F10 renders. IPR and F9 does not have this issue.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Have you tried to render your scene in full scene reload mode?

Thanks,
-Juanjo
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

This issue has been resolved. Thank you for the reply.

The solution was fixing “user error.” The user being me, doing something dumb. :)
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