Texture rotation broken

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boxfx
Licensed Customer
Posts: 277
Joined: Fri Apr 27, 2012 9:13 am

This is how my project renders in octane 2020.2.1
right.jpg
right.jpg (7.13 KiB) Viewed 898 times
This is what it looks like in 2020.2.4
wrong.jpg
The transform node is set to do a 90 degree rotation on the texture so that the lines run vertically. Since updating to 2020.2.4 the lines now run horizontally. I have also noticed this on other projects where the 2d transform node ignores the rotation data. Note that the size transform is being correctly applied, only the rotation is lost.

Project attached
geforce 3090
win 10
c4d r20.059
Attachments
norotation.zip
(7.78 MiB) Downloaded 100 times
boxfx
Licensed Customer
Posts: 277
Joined: Fri Apr 27, 2012 9:13 am

Affects live view and final renders differently!
Attachments
rotate.jpg
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