Nice opaque plastic sphere with a light inside?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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twistedpancreas
Licensed Customer
Posts: 19
Joined: Tue May 11, 2021 12:18 am

Hey there guys, I'm trying to get a nice render of a opaque plastic sphere with a light inside for a button that will be on a mini 3d printer. But I just can't get it right, do you know of any good setups that I should be trying? Here are my settings atm...

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linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Can you please post a real example of what you need?
TStrolia
Licensed Customer
Posts: 24
Joined: Sun Feb 14, 2021 9:27 pm

twistedpancreas wrote:Hey there guys, I'm trying to get a nice render of a opaque plastic sphere with a light inside for a button that will be on a mini 3d printer. But I just can't get it right, do you know of any good setups that I should be trying? Here are my settings atm...

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In my opinion, part of the "nice" answer is going to boil down to your color transforms. Porta800CD is cool but it doesnt resolve the 32 bit linear to 8/16 bit problem of blown out colors and over-saturated light sources and highlights. Really, it is very hard to fix this in post on its own. Once ACES and filmic view transforms became standard some years ago that really fixed a LOT of that problem and helps with the "niceness." Going to the point of your material it's self, you probably need to change the universal material to diffuse. That is what gives the SSS plastic look. Technically then your transmission becomes translucency and then if you want to add a random walk volume you could.
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