OctaneRender™ 2021.1 XB3

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Hi,
I have not used Octane for a while but I'm getting just a grey screen. Is Maxwell support discontinued? The description says Ampere cards are supported and then it skips back over Maxwell to Kepler on Mac.

Also tried 2020.2 XB 4 / 2020.2 XB 5 / 2021.1 XB 3 / 2020.2.4 - all have the same issue.
System:
GTX Titan X (Maxwell)
Win 8.1 (latest build)
Nvidia driver 471.11
cudnn_8_0_4 folder seems to be installed in the correct place.

Thanks
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Im just looking at this paper on the STD BRDF
https://mribar03.bitbucket.io/projects/ ... bution.pdf

I'm not sure if the octane version is based on this. It states that using a gamma of 2 is equivalent to GGX, while 50 is approx to Beckmann.

How does their gamma parameter convert to Octane's spread value?
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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wallace
OctaneRender Team
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

funk wrote:Im just looking at this paper on the STD BRDF
https://mribar03.bitbucket.io/projects/ ... bution.pdf

I'm not sure if the octane version is based on this. It states that using a gamma of 2 is equivalent to GGX, while 50 is approx to Beckmann.

How does their gamma parameter convert to Octane's spread value?
Octane 0.0 spread would have a similar tail to Beckmann (hard tail), while around 0.9 spread (soft tail) close to GGX as it's more spread.
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Thanks wallace

I had already eyeballed GGX to a spread of 0.9, but I was just curious
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Seekerfinder wrote:Hi,
I have not used Octane for a while but I'm getting just a grey screen. Is Maxwell support discontinued? The description says Ampere cards are supported and then it skips back over Maxwell to Kepler on Mac.

Also tried 2020.2 XB 4 / 2020.2 XB 5 / 2021.1 XB 3 / 2020.2.4 - all have the same issue.
System:
GTX Titan X (Maxwell)
Win 8.1 (latest build)
Nvidia driver 471.11
cudnn_8_0_4 folder seems to be installed in the correct place.

Thanks
Maxwell is still supported. Can you try the Standalone and check if rendering the material ball works?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

abstrax wrote:Maxwell is still supported. Can you try the Standalone and check if rendering the material ball works?
Thanks. Found the issue. Under Preferences / Devices - 'Image' was unchecked. I have no idea why that option is there but seemingly the installation default on all these versions I tried was to have it unchecked (?) Of course I might be missing something. Checking 'Image' brought the render window back.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

BUG: Batch render job node doesnt save denoised beauty pass

I'm just trying the "batch render job" node and can't seem to save out a denoised beauty pass (its saving the noisy beauty pass instead).

The batch rendering script works though.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

BUG: Cuda crash on this orbx

I was working on something and started getting CUDA 700 crashes after making some changes.

I have reduced the scene and attached an orbx. Trying to render it results in:

Code: Select all

OctaneRender Enterprise 2021.1 XB 3 (11000009)

CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to wait for event
device 1: path tracing kernel failed
Attachments
cuda_crash_001.orbx
(170.95 KiB) Downloaded 176 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
wallace
OctaneRender Team
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

funk wrote:BUG: Cuda crash on this orbx

I was working on something and started getting CUDA 700 crashes after making some changes.

I have reduced the scene and attached an orbx. Trying to render it results in:

Code: Select all

OctaneRender Enterprise 2021.1 XB 3 (11000009)

CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to wait for event
device 1: path tracing kernel failed
Thanks for the report, a fix should be in place for next update.
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Thanks wallace
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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