Starting to learn Maya coming from C4D and having some troubles setting scale correctly, nothing seems to work quite right. I did have some initial trouble with C4D when I first started working with octane but I eventually got it right. With maya I can't seem to get there...
1. Maya > settings/preferences > units = centimeter
2. Octane > account prefs > OBJ mesh import > centimeters to meters. Quit octane.
3. Maya - make room sized box in maya, w: 1200 cm, h:300 cm, d:900cm
4. Maya - make camera, move inside room, delete a wall to let some light in (started out making windows but wanted to go faster for tests)
5. Export using script.
My camera ends up not in the right place, it's really far away looking at a "tiny" box.
Sometimes I also get those "incorrect scale" circles. Sometimes I cannot move the camera inside the box, moving the camera forward gets "stuck" somehow and can't move forward anymore, but also can't get closer to the box.
Also, my camera is TINY in the maya views. Is it all an issue of maya scales? I setup to be cm, make a 100 cm square box, make a camera and the camera from the other views looks like an ant. It doesn't affect the view from looking from the camera, but it seems like a giveaway that something is up.
I get even wierder results if I try to set units to meters in Maya and meters to meters in Octane... Lots of those scale issue circles and the AO looks like wireframe for the edges.
What am I missing?
Scaling issues in maya
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- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
As for myself I disabled the scale things in the script because it could 'overcomplicate' (is that english?) a workflow.
I'm used to leave unit as centimeters in Maya and after all... 1 unit is 1 unit.
So when I'm exporting, I set 'meters to meters' ( 1 unit = 1 m ) and everything is fine.
I'm used to leave unit as centimeters in Maya and after all... 1 unit is 1 unit.
So when I'm exporting, I set 'meters to meters' ( 1 unit = 1 m ) and everything is fine.
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
Where is this? I looked through the script and didn't see any scale stuff that was not already commented out.As for myself I disabled the scale things in the script because it could 'overcomplicate' (is that english?) a workflow.
What does this mean? I setup a scene with cm units in maya and set 'meters to meters' in octane and it's really wrong.So when I'm exporting, I set 'meters to meters' ( 1 unit = 1 m ) and everything is fine.
Is there another step I'm missing? A maya export setting somewhere?
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
I just saw that bazuka released a new script 3 days ago : ver beta v2.5
I didn't tried it at this time but the log says that he has done numerous fixes and some nice additions.
Just try this update if you didn't have it already.
Anyway, you should talk about that in plugins > maya section of the forum.
F
I didn't tried it at this time but the log says that he has done numerous fixes and some nice additions.
Just try this update if you didn't have it already.
Anyway, you should talk about that in plugins > maya section of the forum.
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go