OctaneRender 2020.2 LightWave Production build 2020.2.4.0

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wavesoflight
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promity wrote:It seems to me that this only works with objects that have UV.
Ok - I've go and give the plane a UV map and see if it makes any difference.

Thanks.
wavesoflight
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Yep - it only works on objects that have a UV map. Cheers for the assistance.
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artzgodka
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promity wrote:In general, I must say - the release is very stable. As soon as I figured out the problematic instances, Octane in a huge scene (12 million pure geometry and about 100 million instances) works flawlessly.
The Selected Objects feature in the IPR is especially helpful - I haven't used it before, but now I've found it very useful.
What version of LW you use ?
I noticed that in the latest LW (2020.0.3) instances are not stable
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
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promity
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Yes, this is strange, since Octane works fine with some instances for me, but flatly refuses to work with others. Therefore, I have to create arrays from pure geometry based on cloned objects - since Octane has no problems with this. But if I make the same objects in instances, Octane instantly crushes. I have a restaurant scene - there is a cake cabinet and a bunch of sofas and armchairs. Each cake contains about the same number of polygons as a sofa or chair. But I can multiply sofas and armchairs as instances without any problems, but cakes, when trying to clone them with instances, take out LWs in an instant. But if I put these cakes together in the form of pure geometry, everything works as it should.
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artzgodka
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Now I use LW 2020.0.2 and Octane 2020.2.3.1 and turnoff Multi thread extraction because this function some time crache scene .... and I do not have any problems with instances and stability
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
wavesoflight
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Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste. This is even more so with purchased or converted assets.

Dont know if this is the case with your cake, but worth a look.
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promity
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Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste
- I'm doing the same thing.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
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slv
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Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
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wavesoflight
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slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
How do you turn off Multi Thread extraction please?
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juanjgon
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slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
If you can send me this scene it could help a lot.

Thanks,
-Juanjo
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