Ok - I've go and give the plane a UV map and see if it makes any difference.promity wrote:It seems to me that this only works with objects that have UV.
Thanks.
Moderator: juanjgon
Ok - I've go and give the plane a UV map and see if it makes any difference.promity wrote:It seems to me that this only works with objects that have UV.
What version of LW you use ?promity wrote:In general, I must say - the release is very stable. As soon as I figured out the problematic instances, Octane in a huge scene (12 million pure geometry and about 100 million instances) works flawlessly.
The Selected Objects feature in the IPR is especially helpful - I haven't used it before, but now I've found it very useful.
- I'm doing the same thing.Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste
How do you turn off Multi Thread extraction please?slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
If you can send me this scene it could help a lot.slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )