Octane material converter should include baking

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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patis
Licensed Customer
Posts: 11
Joined: Tue Mar 17, 2020 4:28 am

Hello, I think octane material converter should include baking texture function.
Now, It could not convert complex shader. 3dsmax otoy's octane material converter could bake complex v-ray material and standard material as octane single image. So, Blender could that too?
Thank you.
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linograndiotoy
OctaneRender Team
Posts: 1351
Joined: Thu Feb 01, 2018 7:10 pm

My advice is to learn Octane's shading system. Especially with the latest releases, it offers an even wider range of materials and nodes that make building shaders way easier than it is in Cycles.
Last edited by linograndiotoy on Mon Jun 21, 2021 6:19 pm, edited 1 time in total.
patis
Licensed Customer
Posts: 11
Joined: Tue Mar 17, 2020 4:28 am

Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.
linograndiotoy
OctaneRender Team
Posts: 1351
Joined: Thu Feb 01, 2018 7:10 pm

patis wrote:Hi, I'm user of octane for 3dsmax while 1 year.
I don't think so. Blender has a variety of useful texture add-ons.
https://www.youtube.com/watch?v=wInFHIPdrxM
However, most of these are not supporting Octane. Therefore, I think Octane need the function to smoothly switch standard shaders to Octane.
The best solution would be to ask the addon developers to also support Octane, just like it happened with Graswald:
https://blendermarket.com/products/gras ... et-library
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