Bones exporting as mesh

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Andrew Mitchell
Licensed Customer
Posts: 42
Joined: Sat May 29, 2010 4:16 pm

I did a search and couldn't find anything related so here is my issue.

When I export a scene using the latest plugin, the bones (physique) are converted and exported with the mesh, as seen below.
Image
Image


I have them set to invisible to renderer, however that has no effect on export. Is there a way to exclude them from the export. Obviously deleting them will not work, and they shouldn't be converting to mesh objects on export.
Simuviz
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You can export "selected" in case that wont work for some reason, do: Give bones seperate unique material and give it Opacity 0%
Amiga 1000 with 2mb memory card
Andrew Mitchell
Licensed Customer
Posts: 42
Joined: Sat May 29, 2010 4:16 pm

Export selected is not an option through the plugin, only the 3dsmax exporter menu...

Which doesn't work for me with animations.
Simuviz
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Yeah man, Im sorry for my halfassed answer..

The correct thing is ofcourse to jsut hide the bones in max..Your skinned mesh will move around regardless, and the exporter will only export visible mesh in scene..

as in this quick video I just did ->



sorry
Amiga 1000 with 2mb memory card
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