Greetings,
Just getting ramped up on Octane now that I've got the commercial version. First thing to say is that while there are some rough edges, this is a game changing technology. I'm impressed. Kudos to the development team.
Three quick points on the attached pics:
1. I've been reading on the forums for a while before I bought, and playing with the demo. I could not get glass to be "rough" as in pic 3 below. Was that just taken out, or not available in the demo?
2. I do remember reading that the shadow problem in these pics (should be green light falling on the surface on the other side of the light) was a bug, and was "in the pipeline". Is that a fix for 2.3. or does that come later? A couple of projects will have to be deferred until that's worked out. All I'd like to know if that's in the fix queue for this next release or some time beyond it, thanks.
3. The pics attached don't demonstrate this, but I've had a couple cases where I've had to turn the blackbody or emmisive texture "power" all the way up -- think for a street light outside -- and at full power it wasn't bright enough. Is there guidance on how to adjust for that right now? A larger emitting mesh (more emitting surface) seems to help, but beyond that obvious one, anything else to apply?
I am excited to have a tool in hand now that gives me comparable quality to my previous work with Maxwell 2, and for most runs, just embarrasses it in terms of performance. I'm thinking I will save up to get a second gtx 470 (can I fit another in a Mac Pro?) and really revel in it.
Thanks for any feedback -- if you just wanna point me at threads that discuss the above that I missed, that'd be fine.
-M
Colored glass, roughness and shadow bug
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