Displacement Texture not visible

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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studiosleak
Licensed Customer
Posts: 5
Joined: Wed Feb 03, 2016 9:51 am

Hello there,

Try to find the solution here but can't find a way to solve this problem. I have a high poly model fractured with a voronoi object with a displacement texture on inside faces of debris. Everything looks quite ok in the live viewer but the polygons affected by the displacement map dissapear in final render.

Here is the liveviewer render

Image

And Final Render

Image

I lost all my hairs on that, tried everything from testing different projections to dancing in the rain praying for help, nothing worked... Help would be really appreciated, I mean, champaign bottle and stuff...
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aoktar
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Hope you don't expect some magic without sending any scene about your issue!

Two things I can whistle in dark if you really want to hear somethings:
1- You distributed pieces by dynamic effects and needs caching.
2- Using a deprecated parameter in render setting
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studiosleak
Licensed Customer
Posts: 5
Joined: Wed Feb 03, 2016 9:51 am

aoktar wrote:Hope you don't expect some magic without sending any scene about your issue!

Two things I can whistle in dark if you really want to hear somethings:
1- You distributed pieces by dynamic effects and needs caching.
2- Using a deprecated parameter in render setting
Thanks for your feedback. Dynamics are already cached but geometry engine is indeed set to deprecated. I switched on Updates Objects Only and just send a test render on a random frame of the sim. I will keep you updated. Of course I can share you the project file but considering the objects and tex involved it's pretty huge (around 200/300mo). I can drop a link here or mp.

Are you ok to take a look if the new geometry engine test fails?

Thanks a lot anyway, you're a light in the night!! ^^
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aoktar
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I'm not volunteering to jump every questions, because I need time for plugin. Doing tests if it's not answered/solved by users after all possibilities ended. Send me the project by PM if you cannot really solve it. Thanks
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studiosleak
Licensed Customer
Posts: 5
Joined: Wed Feb 03, 2016 9:51 am

*facepalm* - Geometry is back - THANK YOU!!
studiosleak
Licensed Customer
Posts: 5
Joined: Wed Feb 03, 2016 9:51 am

aoktar wrote:I'm not volunteering to jump every questions, because I need time for plugin. Doing tests if it's not answered/solved by users after all possibilities ended. Send me the project by PM if you cannot really solve it. Thanks
legit, alrighty then
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aoktar
Octane Plugin Developer
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Did you solve it?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
studiosleak
Licensed Customer
Posts: 5
Joined: Wed Feb 03, 2016 9:51 am

studiosleak wrote:*facepalm* - Geometry is back - THANK YOU!!
Yes, still render looks fine, it's the same one in LV and PV at least. The whole piece is rendering now, should be fine, finger crossed. I would let you know if something goes wrong, wait and see. ^^ (I had problems with voronoi fracture pieces UV before that. That's why I changed the projections settings and run into that actual problem. Hope everything's correctly set up.)
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