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Leovuong3
Posts: 3
Joined: Wed Jun 02, 2021 8:46 am

Hi all,..

All of my works are architectural, more external than internal.

I saw the architectural gallery and noticed that all of them doesn’t have any emitter as the main source of light or at least as mood lights. Is this something that currently not supported by octane? Also, I was wondering if you guys do have a plan to create plug in to export geometries along with them mapping and textures (just like Maxwell), it could make life easier. I also have problems in the following (perhaps it is me being daft)

-my model scale. I always use 1:1. After loading the model (let alone the whole scene), I ended up zooming it way out

-I cant seem to position my view without the use of camera (I know it is disabled on the free version) comfortably

-Geometries are imported as one massing. Im not familiar with obj format, but no matter what I do, I cant seem to have it separated. Is this how the workflows suppose to be (apply textures onto surfaces rather than geometries)

-What is it that Octane has more to offer than any other GPU based engine (i was trying to mention one but i cant remember the name, the one that on market for nearly 1000 euros for single license, starting with A something, anyway...)

Appart from above, you guys got a cracking piece of software...

Thanks.
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
I try to give you some answers:

1. no limitations with lights, and you can save your geometry with octane materials as package (.orbx), and reuse it wherever you want.

2. Octane works in meters, so, if you have exported your .obj with a different scale, you need to select the node, and in Node inspector click on the wrench icon to set the corrected import scale

3. You always have to create one or more Render Target nodes, where you can connect geometry and cameras (nothing is disabled in the free version), to be able to create different views of the same project.

4. You need to export each part separately, but a single mesh node with materials pins is more efficient. If you need to import animated geometry, you need to use Alembic, or FBX format.

5. OctaneRender™ is the only unbiased photorealistic render that works exclusively on GPUs out there. Other GPU engines are biased, or work with both CPU+GPU.

Happy GPU rendering,
ciao Beppe
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