I'm rendering a sequence to be composited on a video and since the CG object is sitting on linoleum, there should be a reflection. So I set up my plane I first intended as a shadow catcher on the floor to catch my reflections as well. But then I realized it was also catching the HDRI I use to light my scene. Is there a way to exclude or at least separate the reflection pass into several component?
Any idea, should I look into render layers or something like that?
Thanks