Ignore HDRI reflection on the floor

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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muftix
Licensed Customer
Posts: 11
Joined: Wed May 29, 2013 8:35 am

Hi,

I'm rendering a sequence to be composited on a video and since the CG object is sitting on linoleum, there should be a reflection. So I set up my plane I first intended as a shadow catcher on the floor to catch my reflections as well. But then I realized it was also catching the HDRI I use to light my scene. Is there a way to exclude or at least separate the reflection pass into several component?
Image

Any idea, should I look into render layers or something like that?

Thanks
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