Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615
OctaneRender™ 2021.1 XB1
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Wow so much great stuff! Thank you!
I have one problem, which does also occur in older versions. If an invisible polygon intersects other geometry (for example a light intersects the model) it creates a dark line. Would be cool if this can get removed
Thank you in advance!
I have one problem, which does also occur in older versions. If an invisible polygon intersects other geometry (for example a light intersects the model) it creates a dark line. Would be cool if this can get removed

Thanks team. Looking forward to trying all the new stuff
There is a lot to go through here!

Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
I am working on it. I think I have found the culprit now, but it was a tricky one and took a couple of days to figure out.jimho wrote:Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Great, Thanksabstrax wrote:I am working on it. I think I have found the culprit now, but it was a tricky one and took a couple of days to figure out.jimho wrote:Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
Hey Guys
Great release, but I have found a couple of issues.
Firstly, volumes are rendering very differently when compared to 2020.2.3 (see attached renders) no settings have been changed
Even if I remove volume gradients and emission, there's something not quite right...
Secondly, I've noticed this behaviour - on scene opening (any scene) if I have a custom LUT applied, when using the strength slider, a render restart happens. But this is only for that one time, moving the slider after the render has restarted doesn't trigger another one...
Thanks
John
Great release, but I have found a couple of issues.
Firstly, volumes are rendering very differently when compared to 2020.2.3 (see attached renders) no settings have been changed
Even if I remove volume gradients and emission, there's something not quite right...
Secondly, I've noticed this behaviour - on scene opening (any scene) if I have a custom LUT applied, when using the strength slider, a render restart happens. But this is only for that one time, moving the slider after the render has restarted doesn't trigger another one...
Thanks
John
BUG: Denoised output has redish tint with kernel white light spectrum set to D65
1. Load the attached scene and render.
2. View the DeMain output
RESULT: DeMain has a redish tint
If you set kernel > white light spectrum to legacy, it renders correctly
1. Load the attached scene and render.
2. View the DeMain output
RESULT: DeMain has a redish tint
If you set kernel > white light spectrum to legacy, it renders correctly
- Attachments
-
- denoise_redish.ocs
- (43.51 KiB) Downloaded 238 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Thanks for the report; this issue has been fixed for XB2.Despot wrote: Secondly, I've noticed this behaviour - on scene opening (any scene) if I have a custom LUT applied, when using the strength slider, a render restart happens. But this is only for that one time, moving the slider after the render has restarted doesn't trigger another one...
Thanks for the report; I'm looking into it.funk wrote:BUG: Denoised output has redish tint with kernel white light spectrum set to D65
1. Load the attached scene and render.
2. View the DeMain output
RESULT: DeMain has a redish tint
If you set kernel > white light spectrum to legacy, it renders correctly
Update: issue will be fixed in XB2.