Octane Solaris plugin 2020.2.3.0 - 05-26-21 [OBSOLETE ]

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BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

Dear Octane community,

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2020.2.3 - for Houdini 18.5.532.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrate completely with Houdini 18.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline


-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launch it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2



- Changes since 2020.2.3.0 - 05-25-21-
  • Fixed Octane Camera ( Octane Camera UI and additional features will be added in the later releases)

-Known Issues-
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.




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Enterprise Subscription Downloads
===================================
2020.2.1.3 Houdini 18.5.532
OctaneX PR11 Houdini 18.5.532

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Studio Subscription Downloads
===================================
2020.2.1.3 Houdini 18.5.532
OctaneX PR11 Houdini 18.5.532

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Demo build Download
===================================
2020.2.1.3 Houdini 18.5.532





Happy GPU Rendering !!

Your team
OTOY
Kind Regards

bk3d
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

The dome light issue is solved. Thank you. :)

Any ETA on implementing the universal camera features and the imager node?
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