Copying Obj with Materials in new Scene - Baking issue

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analog
Licensed Customer
Posts: 21
Joined: Tue Mar 08, 2016 1:39 pm

Hi.
I have a strange Problem with copying Objects to other scenes. All textures are shown black, in the node editor the bitmaps are kind of baked. (See screenshot)
To resolve the problem I have to reimport all (!) textures to every material :(

Any Idea?
Attachments
baking-issue.jpg
System Specs

MB: Asus Pro WS X570-ACE
CPU: AMD Ryzen 3950x
GPU 1: NVIDIA RTX 3090FE
GPU 2: ASUS RTX 2080
RAM: Corsair Vengeance RGB pro 3200 4x16GB
OS: Win10 64bit

Cinema 4D R20
User avatar
bepeg4d
Octane Guru
Posts: 10325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
please, always use an ImageTexture node before loading any kind of image into c4doctane:
https://docs.otoy.com/cinema4d/ImageTexture.html

Octane is a Spectral render engine, so every texture must to be converted to the proper color space before been used.

About missing texture paths, what are you expecting?
This is how C4D works.
To fix the paths in one go, you can go to Live View menu Materials, and choose Octane Texture Manager:
https://docs.otoy.com/cinema4d/OctaneTe ... nager.html

ciao Beppe
analog
Licensed Customer
Posts: 21
Joined: Tue Mar 08, 2016 1:39 pm

Ok, thanks for the reply.
But the texture path is correct :)
System Specs

MB: Asus Pro WS X570-ACE
CPU: AMD Ryzen 3950x
GPU 1: NVIDIA RTX 3090FE
GPU 2: ASUS RTX 2080
RAM: Corsair Vengeance RGB pro 3200 4x16GB
OS: Win10 64bit

Cinema 4D R20
User avatar
bepeg4d
Octane Guru
Posts: 10325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Which version are you using exactly?
Please go to c4d menu Script or Extensions/Console, (Shift+F10), and share a complete screenshot of the panel, thanks.

ciao Beppe
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