Hi neonZorglub,neonZorglub wrote:Hi Jani,Jani wrote:So I've saved a scene which demonstrates the problem for your viewing.
It is available here:
https://drive.google.com/drive/folders/ ... k2qlw4XlJ6
labeled 'problem.max'
This one suffers even when no actual geometry gets loaded from forest pack, as the first few frames contain no forest pack geometry before an animated shape object starts revealing it.
So the problem in this case is both octane viewport as well as max render view related.
Please help, as I need to have this project ready at least as a draft on Monday, and at current pace of rendering that's not possible(due to geometry load being slow)
Kind regards,
Jan
Thank you for your scene.
I checked the slow part of the evaluation step, and it's the call to forest pack start of frame rendering, for each time in the timeline..
I understand it updates and gather all information needed, (even if the objects end up not visible)
Then I request the list of FP objects, and process it, but that's quick..
I tried to remove this slow call in the past, for some cases, but several other issues did appear..
Sorry, there is no quick fix at this point.. I'll need to investigate more in deep..
Thanks
I actually remember that itoo used to evaluate instantly and had animated mesh. Then we had problems with itoo motion blur and direct/legacy was introduced and now it has an instant evaluation only for stationary itoo. Thanks