Identity Animation

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Jaberwocky
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Super Video

I see from your comments that you used Greeble for construction.Now there's a name from the past.Haven't played with that plugin for a year or two.

All Good Death Star models should use it ;)

Especially if you create one to blow up along similar lines to your video.
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jmlepretre
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Joined: Tue Oct 12, 2010 3:18 pm

Very nice work!
How did you do depth of field is it right out from Octane?

Bravo!

JM
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Bulwerk
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Actually I did not use Greebles. I had no idea what that was until I looked it up based on the comment. I just applied a city generator script within blender to a sphere. Maybe that is pretty much the same thing as Greebles, but yeah it does appear like the death star and has the same fate as well ;)

@jmlepretre. Yeah all of that Depth of field is straight from octane! one of the best aspects in my opinion.
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Synthercat
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I didn't knew Octane came with volumetric light... that rays of light (and lense flare) are just beautifully.
Congratulations for your work.
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andrian
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Nice animation, I really love the AE work you put into this piece... turn out pretty good..
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Making of : pool scene - part1
Odeas
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Joined: Fri Apr 23, 2010 2:28 pm
Location: Manchester, UK

Any particular reason the video has Bulwark on it yet your user name is Bulwerk?

Very nice video and effects!
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Bulwerk
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I thought someone might catch that. "BULWARK" is a more common way to spell it. I made the decision to change the name officially after I created my Octane user name. I should probably change that.
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Carl S.
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Synthercat wrote:I didn't knew Octane came with volumetric light... that rays of light (and lense flare) are just beautifully.
Congratulations for your work.

Rays of light look like a After Effects filter not volume light.
David7586
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Joined: Mon Sep 13, 2010 2:38 pm

@ bulwerk
I noticed that you started this project in 2.49a judging from previous posts. Did you transition to the new version of blender when Enrico released a 2.54 export script, or did you stick with 2.49a?

Thanks!
David
David7586
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Also, I want to get my hands dirty with AE. Would you mind just listing the filters that you used? How did you achieve the floating "dust" particles? I think your identify animation is beautiful!
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