I have this 2D facial rig and I've been a little stuck transferring it to work properly with Octane. The rig used the default Cinema 4D materials, but since the alpha map did not render properly in Octane, I transferred it to Octane materials. This worked, but here lies the problem;
My viewport is now completely different from my Octane live viewer. It renders correctly in Octane, but no longer displays the correct textures in my viewport and gives a white texture instead. I posted a picture below with the comparison, in a nutshell; I need the Octane live viewer to match my Cinema 4D viewport - it uses the diffuse and opacity channels. Can someone please explain to me how to fix this? It is pretty urgent.
https://i.gyazo.com/5b2165bcd7dbf11f899 ... 1783a8.jpg
Viewport textures do not match Octane live viewer
Moderators: ChrisHekman, aoktar
Since Octane materials are 3rd party there's not much possibilites to work as Standard materials in Viewport. Anyway sharing a sample scene will help you, but not guaranteed to work as you imagine.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw