Somehow, when putting a texture into the texture environment/visible environment in the render target (with backplate option ticked), the DOF is affecting the background plate. This should not happen, as it would introduce double DOF....
How do we disable the DOF affecting the background plate ?
DOF is affecting the backplate..
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Hi,
what about rendering only the Environment without DOF, it should take only few minutes, to replace the DOF Environment pass in compositing?
ciao Beppe
what about rendering only the Environment without DOF, it should take only few minutes, to replace the DOF Environment pass in compositing?
ciao Beppe
This isn't really about finding a workaround...
If I wanted a workaround, I would render everything separate and comp it in a compositor... however, this is for simple test renders.
A backplate is exactly that... a backplate.. it should not be affected by lighting/DOF or anything else.
IF you wanted that, you could simply put the backplate image on a grid and stick it into the scene... then, IF I had done that, I would understand why it would be affected by DOF.
But that's not what I want.. I simply want it as a plate..
If I wanted a workaround, I would render everything separate and comp it in a compositor... however, this is for simple test renders.
A backplate is exactly that... a backplate.. it should not be affected by lighting/DOF or anything else.
IF you wanted that, you could simply put the backplate image on a grid and stick it into the scene... then, IF I had done that, I would understand why it would be affected by DOF.
But that's not what I want.. I simply want it as a plate..