light pass ID

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

hi - connected to last posting - when switching between render passes, if I change the light pass ID on a light and then uncheck the same ID on a mesh (to recreate Modo's light linking) (maybe this is not the way to do it?) and then try to switch to a different render pass, it causes an instant crash every single time. I have tried a totally new config, reinstalled octane, lastest drivers, etc.. this scenario is 100 % consistent in causing an immediate crash. should I achieve the "light linking" effect a different way? the only way to avoid this (this happens when rendering or not) is to set the light pass ID back to 1 on the light and the mesh. any thoughts would be greatly appreciated!
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi

It is pretty hard to assist you without knowing the release number of the plugin that you have installed.

And if you can provide a sample .lxo, together with a clear set of steps I need to take to re-produce the crash, I will take a look.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”