Back Side Render of a BMW x6 for our 2010 Reel.
Hope you like it.
The render was under 6 min.
Comments are more than welcome.
BMW x6
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Realy nice...
The frontweel looks like after a crash. With that camber the weels wouldn´t hold long.
face
The frontweel looks like after a crash. With that camber the weels wouldn´t hold long.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I agree the front wheel needs to be straight, it looks like a mechanic forgot to put the bolts on it to fasten it 
Also, i'd use a narrower FOV on the camera and move it backwards a bit as the perspective is too much,
it makes the car look too 'fat'...
Other than that, nice job
Radiance

Also, i'd use a narrower FOV on the camera and move it backwards a bit as the perspective is too much,
it makes the car look too 'fat'...
Other than that, nice job

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Yeap we got a little glitch with the rig process for the front wheels.
Fixing that now.
Fixing that now.