I'm trying to create a car paint material I found the flakes normal generator osl script in c4d ressource folder, but what am I doing wrong ?
With uv it works but is it possible to use it with triplanar ?
OSL Flakes and triplanar
Moderator: juanjgon
- davidyannick_1
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- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
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Hum, sorry this time I feel stupid :/juanjgon wrote:Hmm, sorry, but if it is a procedural why do you need the triplanar node?
Thanks,
-Juanjo