NEW: Octane X - is finally here! [MEGA FAQ THREAD]
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- Robinbenito
- Posts: 1
- Joined: Sat May 30, 2020 3:44 pm
Me too. I came here specifically because of the denoiser-issue. Can you give us an estimate for when this will be fixed? I need to know for a project if it's worth waiting..
Otoy, I know it takes time to prepare a new PR10 for C4D and we should be patient, but I don't understand why you didn't release the PR9 which corrects at least the bug of watermarking Render. So many hours, so much electricity is wasted. Renders run overnight break after 35 frames. I don’t get it :/
MacBook Pro 16" | AMD Radeon Pro 5500M 8 GB | 2,3 GHz Intel Core i9 | 64 GB RAM + eGPU Razer Core X | Asus ROG Strix RX 5700 XT OC
RENDER ISSUES -
Getting constant render issues. The render will start fine then around 10- 20 frames in will start rendering the same frame over and over. Sometimes it stops. It's been the same through PR5 / PR7 and now PR8. I have a iMac running Radeon Pro 580 and a Radeon Vii in a Razor eGPU. macOS BigSur 11.2. Please and thankyou for any help here - Takes me a week to render anything out
Getting constant render issues. The render will start fine then around 10- 20 frames in will start rendering the same frame over and over. Sometimes it stops. It's been the same through PR5 / PR7 and now PR8. I have a iMac running Radeon Pro 580 and a Radeon Vii in a Razor eGPU. macOS BigSur 11.2. Please and thankyou for any help here - Takes me a week to render anything out

this is what comes up when the render fails....
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
Check geometry subdivisons.
Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.
Try to decrease 'render/editor' subdivison values.
Process Octane Passes -> en:1 ext:.png bits:9 saveML:0
Create imageState:0x00007FFC984900C0
StoreAllRenderPasses:0x00007FFC984900C0 passCnt:0
Tonemapping the all passes tm:0.004
Alloc multiBmp:0x00007FFB9BA40FC0
stored passes in:0 cores=1
pass [Reflection] not found...
pass [Shadow] not found...
pass [Ambient occlusion] not found...
Displaying passes in tm=0.427
freeRenderImages:0x00007FFC984900C0 multiBmp:0x00007FFB9BA40FC0
Passes saved in:0sec.
Delete imageState:0x00007FFC984900C0
freeRenderImages:0x00007FFC984900C0 multiBmp:0x00007FFB9BA40FC0
Break rendering...
Process Octane Passes -> en:1 ext:.png bits:9 saveML:0
Create imageState:0x00007FFCB8B21EC0
StoreAllRenderPasses:0x00007FFCB8B21EC0 passCnt:0
OCT:could not request a tonemap because we don't have any renderthreads available.
Failed to tonemap the render passes!
pass [Reflection] not found...
pass [Shadow] not found...
pass [Ambient occlusion] not found...
Displaying passes in tm=0.432
freeRenderImages:0x00007FFCB8B21EC0 multiBmp:0x0000000000000000
**** RENDER FINISHED **** stat=3
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
Check geometry subdivisons.
Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.
Try to decrease 'render/editor' subdivison values.
Process Octane Passes -> en:1 ext:.png bits:9 saveML:0
Create imageState:0x00007FFC984900C0
StoreAllRenderPasses:0x00007FFC984900C0 passCnt:0
Tonemapping the all passes tm:0.004
Alloc multiBmp:0x00007FFB9BA40FC0
stored passes in:0 cores=1
pass [Reflection] not found...
pass [Shadow] not found...
pass [Ambient occlusion] not found...
Displaying passes in tm=0.427
freeRenderImages:0x00007FFC984900C0 multiBmp:0x00007FFB9BA40FC0
Passes saved in:0sec.
Delete imageState:0x00007FFC984900C0
freeRenderImages:0x00007FFC984900C0 multiBmp:0x00007FFB9BA40FC0
Break rendering...
Process Octane Passes -> en:1 ext:.png bits:9 saveML:0
Create imageState:0x00007FFCB8B21EC0
StoreAllRenderPasses:0x00007FFCB8B21EC0 passCnt:0
OCT:could not request a tonemap because we don't have any renderthreads available.
Failed to tonemap the render passes!
pass [Reflection] not found...
pass [Shadow] not found...
pass [Ambient occlusion] not found...
Displaying passes in tm=0.432
freeRenderImages:0x00007FFCB8B21EC0 multiBmp:0x0000000000000000
**** RENDER FINISHED **** stat=3
Hello, I'm a paying subscriber, I made a post on this forum almost a month ago, it wasn't even published. What do I have to do to get some help with Octane x crashing?
I'm using Cinema4d R23 plugin.
PR7 works, but crashes mostly when using bump maps on specular materials, also when noise scales gets small
PR8 doesn't work, live viewer gives a red message saying "EXTERNAL RENDER", whenever I start the live render Cinema crashes.
I am using an iMac Pro
2,3 GHz 18-Core Intel Xeon W
128 GB 2666 MHz DDR4
Radeon Pro Vega 64X 16 GB
Thanks
I'm using Cinema4d R23 plugin.
PR7 works, but crashes mostly when using bump maps on specular materials, also when noise scales gets small
PR8 doesn't work, live viewer gives a red message saying "EXTERNAL RENDER", whenever I start the live render Cinema crashes.
I am using an iMac Pro
2,3 GHz 18-Core Intel Xeon W
128 GB 2666 MHz DDR4
Radeon Pro Vega 64X 16 GB
Thanks
I agree, this is approaching disrespectful. The issue has been known for quite some time now and not a word. One thing is for sure, I can't render but I'm still paying. I'm starting to wonder for what?Pixege wrote:It's not okay to ignore the problem
Mac Studio M2 Ultra | 24 Core CPU | 76 Core GPU | 128 GB RAM
macOS Sequoia 15.1 | Cinema 4D 2025.0.2 | OctaneX 2024.1-R3
macOS Sequoia 15.1 | Cinema 4D 2025.0.2 | OctaneX 2024.1-R3
- baugestalt
- Posts: 48
- Joined: Mon Apr 23, 2018 9:33 am
to counter the negative vibe here; I'm using two rx5700 xt right now together with c4d and I think it's quite usable.
denoising and upscaling really is not working right now, but apart from that I have not found any major bugs in my workflow.
I'm looking forward to the pr10 release for c4d.
denoising and upscaling really is not working right now, but apart from that I have not found any major bugs in my workflow.
I'm looking forward to the pr10 release for c4d.
Last week I got my hands on Radeon RX6800XT ... just to learn that my Razer Core X does not support AMD 6000 series GPU's yet. Allegedly they are working on a update on Razer, but only god knows will it be on included on MacOS 11.5 or later update. So, anybody who is using Razer GPU case and cannot wait to work one of the Big Navys... just sit back and relax... 
