Texture Emission Reflections Noise DL

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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muchogrande
Licensed Customer
Posts: 61
Joined: Wed Jan 14, 2015 9:19 pm

Hi, I'm wondering if anyone can give me some tips on reducing noise in reflections coming from texture emission. What I am seeing in a rendered animation is a "dancing" effect as the AI denoiser does its best based on a noisy reflection.

If I push Max Samples up to 1000 I get a cleaner reflection, but I'd like to see if there is a more targeted approach to my issue as the rest of my scene renders fine at 300 Max Samples w/ denoiser. I've played with the sampling rate on the emissive texture and depths (specular/glossy) but none of them seem to have an effect. Any tips on understanding what my issue might be/how to solve it would be greatly appreciated!
InkedScreenshot 2021-04-02 105940_LI.jpg
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