How To Render Fog Volume with Alpha Channel

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PixelEyes
Licensed Customer
Posts: 8
Joined: Mon Jan 18, 2021 8:19 pm

Hello everyone! I am trying to render out a scene that has VDB volumes that I would like to keep in the scene. I want to change the background of the Octane Daylight later in Photoshop, so I want to render the scene with the alpha channel on. However, the VDB volumes extend where the background is. When I tried rendering out the scene with alpha channel the VDB volumes flattened and lost all of their depth. Is there a way to export the VDB's on an alpha channel and retain the depth and opacity to them? Thanks for the help!
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bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi PixelEyes,
Volume/vdbs are not polygon based, so cannot follow the normal behavior.
You need to use the Beauty/Volume passes if you need to work with Volumes in compositing:
4AF888E9-D08B-4F04-9E68-6D52201ABEA7.jpeg
ciao Beppe
PixelEyes
Licensed Customer
Posts: 8
Joined: Mon Jan 18, 2021 8:19 pm

Hi bepeg4d,
Thanks for your reply. That makes sense I will give this a try today.
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