I have a subnetwork node and to speed things up while I work on another model and shader I want to temporarily hide the subnetwork from the IPR render MPlay preview.
Any ideas how I can hide the entire subnetwork from rendering instead of having to select individual objects in the subnetwork and change the octane property on each geometry node?
Checking off Camera Visibility in the Octane Properties in the Subnetwork node does not seem to work.
Thanks!
Hiding Subnetwork from Render IPR
Moderator: juanjgon
You can hide the whole subnet including all the inside objects if you disable the display flag in the node. Only be aware that currently this is not live updated in the IPR, so you need to reload the scene after changing the flag.
Hope it helps,
-Juanjo
Hope it helps,
-Juanjo
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