Textures and displacement, how? (Easy in Blender Octane)

Houdini Integrated Plugin

Moderator: juanjgon

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lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

Hi

I am new to Houdini indie and Octane (I have used Octane with Blender for years, but wanted to try something new and more complex, and it is) :-)

I am struggling with a simple task, adding texture maps (diff,rough,spec and so on) to an object, but they do not appear great?! In Blender Octane it's plug and play

How do you set it up? Its easy to add a shader but when I try to add textures they're not working properly.
(is there a UV thing, subdivide or projections that is needed in Houdini, that is not needed in Blender?)

And Displacement is a problem too, Plug and play in Blender Octane but not in Houdini?!

Can someone please show nodetrees for them.

I am confused :-)
Thax!
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

You need to create a UV map in SOP or use a projection node.

Thanks,
-Juanjo
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