Hi. If I load a gradient into the Octane Sky tag, the sky gradient appears in the rendered image, but does not in any way respond to the RotX and RotY options. No rotation is possible and the rotation defaults to 0.
It also doesn't work if you use the node editor to mix bitmaps, which is my real problem:
Octane says I have the latest version of the Cinema plugin installed.
Sky will not rotate
Moderators: ChrisHekman, aoktar
rot.x and rot.y will just work with simple connections. As putting one imagetexture. Otherwise you have to manually rotate it.
Octane For Cinema 4D developer / 3d generalist
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- MichaelJeffreyVance
- Posts: 33
- Joined: Tue Mar 05, 2019 8:02 pm
Thanks. I would definitely follow that advice, except that doesn't work either.rot.x and rot.y will just work with simple connections. As putting one imagetexture. Otherwise you have to manually rotate it.

- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
The OctaneSky object is intended to work with an texture file that you supply (typically an HDR) and has the image texture node set up in the Texture slot for that purpose.
The Octane Gradient does not have a transform node option. The only way to manipulate the Octane Gradient is to insert a node with a transform pin (port) in between the Octane Gradient and the Environment texture pin, such as a SineWave node. If you then attach a Transform node to the SineWave node, and adjust the transforms in the Transform node itself, you will then have control of the gradient orientation. The UI controls will not work in this case; those controls work only with the default Image Texture node.
The Octane Gradient does not have a transform node option. The only way to manipulate the Octane Gradient is to insert a node with a transform pin (port) in between the Octane Gradient and the Environment texture pin, such as a SineWave node. If you then attach a Transform node to the SineWave node, and adjust the transforms in the Transform node itself, you will then have control of the gradient orientation. The UI controls will not work in this case; those controls work only with the default Image Texture node.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- MichaelJeffreyVance
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- Joined: Tue Mar 05, 2019 8:02 pm
Thank you Jay. Any idea why the second example I posted also doesn't work, and why rotating the sky object itself also does not work?
- jayroth2020
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- Joined: Mon May 04, 2020 7:30 pm
In the example you posted, there are no Transform nodes attached. And the mix node in between the image texture nodes and the environment node would not be accounted for in the UI, rendering those sliders useless in this case, I suspect.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- MichaelJeffreyVance
- Posts: 33
- Joined: Tue Mar 05, 2019 8:02 pm
Well, they're plugged directly into a node that has transform controls built in, so.
I tried to explain it. Plugin is creating a transform node and it can connect that to the node at first level. In your second example, you have a mix for first level. So it will not work.MichaelJeffreyVance wrote:Well, they're plugged directly into a node that has transform controls built in, so.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- MichaelJeffreyVance
- Posts: 33
- Joined: Tue Mar 05, 2019 8:02 pm
Is there any way to make it work?
- MichaelJeffreyVance
- Posts: 33
- Joined: Tue Mar 05, 2019 8:02 pm
Also, how hard did you really try to explain it? You just said it doesn't work basically, and then told me to try something else that doesn't work.aoktar wrote:I tried to explain it. Plugin is creating a transform node and it can connect that to the node at first level. In your second example, you have a mix for first level. So it will not work.MichaelJeffreyVance wrote:Well, they're plugged directly into a node that has transform controls built in, so.