Sky will not rotate

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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MichaelJeffreyVance
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Hi. If I load a gradient into the Octane Sky tag, the sky gradient appears in the rendered image, but does not in any way respond to the RotX and RotY options. No rotation is possible and the rotation defaults to 0.
2021-03-18_11-10-47.jpg
It also doesn't work if you use the node editor to mix bitmaps, which is my real problem:
2021-03-18_11-21-51.jpg
Octane says I have the latest version of the Cinema plugin installed.
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aoktar
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rot.x and rot.y will just work with simple connections. As putting one imagetexture. Otherwise you have to manually rotate it.
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MichaelJeffreyVance
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rot.x and rot.y will just work with simple connections. As putting one imagetexture. Otherwise you have to manually rotate it.
Thanks. I would definitely follow that advice, except that doesn't work either. :(
jayroth2020
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The OctaneSky object is intended to work with an texture file that you supply (typically an HDR) and has the image texture node set up in the Texture slot for that purpose.

The Octane Gradient does not have a transform node option. The only way to manipulate the Octane Gradient is to insert a node with a transform pin (port) in between the Octane Gradient and the Environment texture pin, such as a SineWave node. If you then attach a Transform node to the SineWave node, and adjust the transforms in the Transform node itself, you will then have control of the gradient orientation. The UI controls will not work in this case; those controls work only with the default Image Texture node.
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MichaelJeffreyVance
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Thank you Jay. Any idea why the second example I posted also doesn't work, and why rotating the sky object itself also does not work?
jayroth2020
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In the example you posted, there are no Transform nodes attached. And the mix node in between the image texture nodes and the environment node would not be accounted for in the UI, rendering those sliders useless in this case, I suspect.
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MichaelJeffreyVance
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Well, they're plugged directly into a node that has transform controls built in, so.
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aoktar
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MichaelJeffreyVance wrote:Well, they're plugged directly into a node that has transform controls built in, so.
I tried to explain it. Plugin is creating a transform node and it can connect that to the node at first level. In your second example, you have a mix for first level. So it will not work.
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MichaelJeffreyVance
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Joined: Tue Mar 05, 2019 8:02 pm

Is there any way to make it work?
MichaelJeffreyVance
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Posts: 33
Joined: Tue Mar 05, 2019 8:02 pm

aoktar wrote:
MichaelJeffreyVance wrote:Well, they're plugged directly into a node that has transform controls built in, so.
I tried to explain it. Plugin is creating a transform node and it can connect that to the node at first level. In your second example, you have a mix for first level. So it will not work.
Also, how hard did you really try to explain it? You just said it doesn't work basically, and then told me to try something else that doesn't work.
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