Automation error

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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DigitalArq
Licensed Customer
Posts: 8
Joined: Thu Jul 08, 2010 10:29 pm

Hi, I have a problem when I try to make an animation, I set the scene and materials in octane but when return to 3d max and run the max2octane for the representation of the animation appears a window saying:
"automation error - MeshNode for rendering "aaa.obj" not useable" I should do to solve this problem. Thanks in advance

Best regards

DigitalArq

Sorry for my english, I´m from Chile

Asus m2v
gtx 470
4gb ram
Amd64 athlon x2 3000
3d max 2009 x64 sp1
win 7 ultimate
Gtx 470/MB asus M2v/4gb ram/Athlon 64 x2 3.0/win 7 x64/max 9 sp1
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

that happens when the node is just not there, check the node name it's probabily not the same than the one the plugin is trying to render. The correct procedure would be to export a single frame, setup everything in octane, save the scene, go back to max, run the plugin and choose use existing scene, point to the ocs file and setup the rest of the options, then render your animation away.
You might be missing a step. Also this is related to the plugin, check the plugin forum for more information.
Cheers
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
DigitalArq
Licensed Customer
Posts: 8
Joined: Thu Jul 08, 2010 10:29 pm

I found the solution to the problem, 3d max file, the file of octane and octane node must have the same name to work quite right.

Thanks for the help ;)
Gtx 470/MB asus M2v/4gb ram/Athlon 64 x2 3.0/win 7 x64/max 9 sp1
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