OctaneRender 2020.2 LightWave Production build 2020.2.0.4
Moderator: juanjgon
by adding FiberFX I have automatically added Octane fur material ... thanks a lot Juanjo
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
How many rays of transparency are currently supported by the renderer? I fought for a long time with a project where there was a lot of glass and liquids, and the artifacts that appeared began to get me, until I thought to increase the number of transparency rays - I tried 32, then 48, 52, 64 .. it works! )
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
- BorisGoreta

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Could we have an option to exclude object from surface picking in IPR, would that be possible ?
If I have a medium box around the camera then all I can pick is that box surface.
If I have a medium box around the camera then all I can pick is that box surface.
Perhaps it could be possible, but how to know what object(s) you want to exclude? Currently, the plugin is excluding the objects unseen by the camera or objects 100% dissolved.BorisGoreta wrote:Could we have an option to exclude object from surface picking in IPR, would that be possible ?
If I have a medium box around the camera then all I can pick is that box surface.
Thanks,
-Juanjo
- BorisGoreta

- Posts: 1418
- Joined: Fri Dec 07, 2012 6:45 pm
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Well I was thinking an option in Octane_Object_Properties like we have exlusion from dirt for instance.
- BorisGoreta

- Posts: 1418
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Any news about parallel preprocessing of Octane scenes ? I got myself some 24GB 3090s but it takes ages to transfer the scene into VRAM.
Nope, sorry, not yet. I want to work on it at some point, but I don't have any ETA yet.BorisGoreta wrote:Any news about parallel preprocessing of Octane scenes ? I got myself some 24GB 3090s but it takes ages to transfer the scene into VRAM.
Thanks,
-Juanjo
