I posted this a few days ago but the forum reorganization seems to have killed it, so here goes...

The feature list for Octane says that v1.0 will have "[f]ull support for RenderMan RIB format..." and I was wondering what full support is, since each RenderMan-compliant renderer - and I know Octane isn't REYES - has its own 'flavour' of RIB support.
Specifically, I was wondering if Octane will support RiCurves, RiPatches, RiParticles, RIBboxes and CSGs, since these are all part of the RenderMan standard now.
This is a great renderer, and I love what it's already capable of; the speed of work in just a few months is amazing, and I know some features (like volumetrics and sub-pixel displacement) are some time off yet, but I'm really looking closely at this for studio-wide implementation.
Thanks, and keep up the great work!
Callum MacAlister
Tensor Studios