I recently discovered there's an Octane Texture Manager in C4D, and while it is great to be able to see if Octane is Missing any textures that way, I wonder if there's a way to re-link textures as well.
In C4D you can quickly see which textures are missing and re-link them, is there a similar way to do it for Octane?
I know I can go to project info>Textures and manually replace each one of the textures, but if I need to re-link more than 5 textures, then it becomes a hassle.
Octane Texture manager
Moderators: ChrisHekman, aoktar
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Sorry i couldn't understand what's problem. See image. And you can select and link from right manager in window. Aso after latest service packs of C4D no need to use this window anymore.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Hey,aoktar wrote:Sorry i couldn't understand what's problem. See image. And you can select and link from right manager in window. Aso after latest service packs of C4D no need to use this window anymore.
what I mean is to be able to re-link several textures with one click like the native C4D texture manager does. If you are missing several textures you can select them in Texture Manager and click Edit>ReLink Textures and select the folder where all your missing textures are. And voila! your textures are linked even if they are in a diferent folder than your "tex" folder.
This does not happen with Octane Texture Manager.
So as you can see, if you are missing a lot of textures like I am in this example, it's a hassle to manually select each texture and replace.
I don't know what you mean by service packs from C4D. I have R17 up to date and the problem persists.
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
C4D recognises Octane materials+ImageTexture type in R18.09. So no need to use Octane Texture Manager anymore. I lost lot of time due this kind of support lacks for 3rd parties in C4D.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Great, good to know, hope I can upgrade to R18 soon!aoktar wrote:C4D recognises Octane materials+ImageTexture type in R18.09. So no need to use Octane Texture Manager anymore. I lost lot of time due this kind of support lacks for 3rd parties in C4D.
Thanks!
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Is this something that will be updated?
The C4D Project Asset Inspector is kinda limited when trying to relink textures.
Octane Texturemanager doesn't have anything that's even close to the "relink" function, manually swapping file-paths with "replace" is a workaround but hard to work with if textures are in different locations
tested in 2020.2 R3
The C4D Project Asset Inspector is kinda limited when trying to relink textures.
Octane Texturemanager doesn't have anything that's even close to the "relink" function, manually swapping file-paths with "replace" is a workaround but hard to work with if textures are in different locations
tested in 2020.2 R3