Background Object with C4D Gradient turns white?

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muchogrande
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Hi, I'm trying to use an Octane gradient on the C4D Background object - but it just turns white. I have the Octane gradient-based material setup as I like and it works on 3D objects - but if I apply it to the C4D Background object the background just goes white. I was using the default C4D gradient and it was working as expected - but seemed to result it a lot of crashes. Any ideas? Or is there another way to use an octane material as a camera-frame sized background?
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aoktar
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Hi,
You cannot use Octane shaders in background object. Because it's an exceptional feature and sampling in CPU. Use C4D's gradient and its native shaders.
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muchogrande
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Ok, thanks. I am finding a lot of instability (crashes) using the C4D shaders though.. any tips on avoiding that?
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aoktar
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muchogrande wrote:Ok, thanks. I am finding a lot of instability (crashes) using the C4D shaders though.. any tips on avoiding that?
Increase cpu cores under "c4d shaders"
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muchogrande
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Ok thanks!
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bepeg4d
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Hi,
instead of the c4d Background object, please try with the Visible Environment node, it gives you much more options, and works with any kind of of Octane node.
Please have a look at these OSL Projection nodes for the Environment and Camera node:
viewtopic.php?f=21&t=65575

Or at this Xpresso version:
viewtopic.php?f=73&t=63807

ciao Beppe
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