Is "convert to sub material" really working ?
Every single time I am using it, it creates a gigantesque mess in my nodes and the node editor starts to react totally randomly.
For example, deleting some node will randmly delete other nodes or, impossible to do ctrl+z etc.
I gave read the manual, it seems simple : right click > comvert to sub material. I am sorry, it does not work smoothly.
Anybody can give some feedback about this feature ? It is a very usefull thing so it would be great that it works butter smooth...
Thanks, J.
"Convert to Sub Material" stability
Moderators: ChrisHekman, aoktar
Which version? Probably you don't know that unowned nodes will not work well in node editor. So connect sub material to composite material. Then it will be fine with undo
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jeremyshin
- Posts: 106
- Joined: Thu May 04, 2017 5:59 pm
Thank you Aoktar. So you mean that in the Universal material (for example) node editor I should first import the Composite node, then import a Sub material node and only then comvert my Universal node ?aoktar wrote:Which version? Probably you don't know that unowned nodes will not work well in node editor. So connect sub material to composite material. Then it will be fine with undo
It's a solution to avoid the issues of mix material setups. I had to implement a way which can be stored in a parent material. Otherwise it will be same as what you do with mix material setups. Trust what I do, c4d is not providing optimal ways for multi material connections.mitchino wrote:Why is not possible just to use normal materials in a composite material? Why do we have to use sub materials? Is it a coding problem?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw