Image sequence or mpeg as texture?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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maciejfrolow
Licensed Customer
Posts: 22
Joined: Wed Aug 31, 2016 12:49 pm

Hi all,

As in the title, can I use an image sequence as a texture in Octane plugin for modo? Or an mpeg or mov animation?
If yes how.

Thanks!
M.
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Maciej Frolow
https://www.maciejfrolow.com
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Yes you can! There are two ways available: The one described in the documentation: https://docs.otoy.com/ModoH/ModoPluginM ... %7C_____36

But as far as i know, the best way is to use a NodeGraph node and set up the animated texture there.
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maciejfrolow
Licensed Customer
Posts: 22
Joined: Wed Aug 31, 2016 12:49 pm

Thanks.

"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.

For the nodegraph I'm not familiar with it. I'll dig some tutorials.
Thank you.
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Maciej Frolow
https://www.maciejfrolow.com
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face_off
Octane Plugin Developer
Posts: 15713
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.
Hi - you need to setup the the image sequence using the Shader Tree "Image Map"->"(load sequence)". Then the images should be reloaded each time the timeline is scrubbed. You may need to tick Kernel->Animation->Reload Materials Each Frame.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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